"Donkey Kong Bananza" lets you go anywhere and punch anything, with almost no limitations, cooldowns, or stamina meters. Everything about it is bad game design.
So what makes it such a perfect video game? Matt unpacks the joy in DK's ridiculous feel and physics.
Plus: The difficulty ramps up as Colette approaches the end of "Expedition 33," and we discuss what it feels like to be cremated (aka living in Atlanta in the summer).
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