Fundamental Practices in the Art of Teaching • Tool Affordances and Human Effectivities • On Classrooms as Constrained Environments • The Business of Education • Tools Can Support Motivation • Pitfalls of The Profit Motive in the Education Space • Distinguishing Between Game-Based Learning, Gamification, and Gameful Learning • A Game as a Logical System • Gaming and Performance-Based Assessments • Environmental Constraints • Simulations/Games • An Example • On Historical Empathy • On Edutainment • Structural Values of Game-Based Learning • Historical Simulations and Inglorious Bastards
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> For works mentioned and suggested readings, visit decayofdiscourse.com
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