62 - Deor and Black Noon

62 - Deor and Black Noon

Released Wednesday, 13th August 2025
Good episode? Give it some love!
62 - Deor and Black Noon

62 - Deor and Black Noon

62 - Deor and Black Noon

62 - Deor and Black Noon

Wednesday, 13th August 2025
Good episode? Give it some love!
Rate Episode
List

Deor tells us about his game system and setting, Black Noon. Interesting fact about Deor is that he has never GMed a game of his own. Black Noon should end up very player-facing in how its written and how it plays.


The Black Noon system is a 2d6 system. Rolls are modified by adding more dice or with bigger modifiers. When adding more dice you always select the best two dice from the bunch (or worst two if you're receiving a penalty). The system is still in early development, but is shaping into being class-based.


Black Noon's setting is a place for pirates and cowboys. A new continent has been discovered across the western ocean. Two major powers are at odds to control the new discovery. The first of these powers is an analogous combination of Britain, the United States, and Venice. A mercantile focused democratic nation. The second power is analogous to the Spanish Empire. A religious monarchy. The two powers must contend with a third rebellious element, pirate cowboys! The land and seas are threatened by pirate cowboys that ride on running and swimming capybara-like mounts. Nowhere on land is safe and ships that sail too close to the shore are at risk of being overwhelmed by pirate cowboys taking to the sea on their swimming mounts to raid and pillage. The players must decide whether to join or defend against the pirate cowboy menace.


Our website: https://gocorral.com/sts

Want to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVA

Join our Discord: https://discord.gg/Nngc2pQV6C

Support the show on Patreon: https://www.patreon.com/SettingtheStage

Hosted on Acast. See acast.com/privacy for more information.

Show More